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If it was tweaking stats, basic stats handling, text, animations or colours of graphics then that is one thing but you are striking right at the heart of the game's logic.
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This kind of bug fixing might also be jumping in somewhat at the deep end. This is also why you tend not to see many hacks for things. As ever I have to preface this sort of thing with a note that collectible card game AI is one of the harder problems in computing ( ) and as such messing with things too much will break it.
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