


“In Guerrilla Camps, this is also an opportunity for players to be able to see their fully customized character, everything from their backpack to their clothes,” Khavari adds. Plus, the option to customise your character is a very welcome addition to the series. Players will also be able to see their character customisations in these highly-realised story beats.” It sounds like the team’s going for an extremely cinematic approach for the story scenes in Far Cry 6, building upon the already stylised clips found in earlier games. It instantly felt like there was more of a connection to Dani’s journey in the world, more of a connection to this epic story in Yara. “In cinematics, is something the team tried early on, and it felt surprisingly seamless. While talking to GameSpot (thanks, VG247) about the upcoming title, Far Cry 6’s narrative director, Navid Khavari discussed the company’s decision to implement the feature in its latest title. Now, Ubisoft is looking to shake things up a bit with the addition of a third-person perspective - only during set cinematic events, mind you. The Far Cry series has built its reputation on being a first-person shooter set within an open-world sandbox, and that’s what fans have grown to love about it.
